Super C (NES)

Although originally released in arcades in 1988 under it’s full name, Super Contra, it is Super C on the NES that I remember most.

Credit to Konami

A side-scrolling shooter produced and released by Konami in 1988, Super C is a direct sequel to the Arcade/NES classic Contra. In it, one year has passed since the events of the original game and Bill Rizer and Lance Bean have returned in time to fight off the now-mutated alien forces that have attacked and possessed the troops of an allied military base.

Despite being a sequel, Super C isn’t just more of the same. While the side-scrolling perspectives remain intact, gone are the stages with an over-the-shoulder view. Instead, stages with a top-down view have taken their place, similar to games like Ikari Warriors.

Credit to Konami

And even more unlike the original Contra, there are even stages with inclined segments.

Credit to Konami

Also, Super C didn’t have the infamous Konami code that gave you 30 lives, which I think made the game harder and more fun. That isn’t to say that Super C didn’t have a code, because it did. It’s that the code on the original Japanese Famicom gave out 30 extra lives, but when the game came to the West on the NES, it only gave you 10.

Credit to Konami

I never owned the original Contra for NES, even if I did play it a lot. But I did own Super C, and as popular as Contra was, I think the sequel was my favorite. Whenever I was at a friends house and a choice had to be made between the two games, Super C was always it.

I’ve played the game for hours and hours. I’ve even beaten it quite a few times. And while it might not have the huge, detailed story or the best graphics compared to newer games these day, I never grow tired of Super C.

Maybe it’s time that Konami set Bill and Lance out to save the world once again.

The NES version was released in North American in April of 1990. The PAL version of Super C was eventually released in 1992, but under a new title: Probotector II: Return of the Evil Forces. The original 1988 arcade version has since seen a digital release on Xbox Live Arcade for the Xbox 360 and features enhanced graphics, remixed music, and cooperative play via Xbox Live.

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One thought on “Super C (NES)

  1. Also I disagree that making a chip work with the system counts, because that is not pushing the hardware to it s limits that is altering the hardware to over come the limitations. There is not a lot of difficulty in getting two chips to talk to each other that is pretty basic programming they were doing long before NES came along.

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